Roselands

Loot! [9/17/17 - ]

avengers_turtle.jpg

Chest of Shit Ton O’ Money: 15000 gp

Walls of Supplies (3 Build Points)

14000 gp of art and jewelry

Ashes of Baron Dragonridge
Headband of Cha +2
+2 Belt of Mighty Strength
+1 longspear
Amulet of Natural Armor +1
Cloak of Resistance +1
Ring of Protection +1

View
We don't talk about the Anchorage.

latest-2.png

The party found the Archives in the old Dragon Anchorage, which, despite being nearly two hundred miles north, was accessible by a teleportation circle hidden in an old granary in an unremarkable farm. In the old ruins they found the body of Alvis, proving that the old summoner working with the countess was in fact an imposter. The party also found Ilbus, the sentient knowledge spirit that is the Master Librarian’s companion and constant servant of the Moritz family, as well as a fortune in properly harvested and preserved dragon scales. The party took the dragon scales but left Ilbus, as the spirit was bound in a summoning circle and would leave the plane if he were removed.

Nothing else happened.

At all.

View
Loot! [4/9/17 - 8/6/17]

08317907ff447cb9abbfb0707a48f9a5.jpg

4/9/17

Brienne and the Ogres

Satchel of 1400 gp gold and gems
Magical horn of fog
Bastard sword of de burgh +1 spell storing
Full plate +1
Hvy steel shield +1
2 mw javelin
Boots of springing and striding

Great sword +1
Full plate +1
Mw throwing axes

DISBURSED 4/23/17
= 2307G3S

4/23/17

Nothing can defeat the penis!!!

+1 mithril buckler of blinding
+2 mithril slick chain shirt
+1 Morningstar
Ring of counter spells
Ring of protection +1
Cloak of resistance +1
Rod of Metamagic lesser extend
Wand of mage arbor 50 charges
Scroll of dismissal
10000 gp dragon scales

5/21/17

Breaker breaker

5x
- mw battle axe
- short sword
- 2 javelin
- +1 studded leather armour
- banners of rapid recovery

Fire bad, tree pretty

5x sets of above
Cart 1k gp
Silk pillows etc 400 gp
1001 gp gems & gold coins
Naga cooker 3500 gp

Mithril buckler
+1 trident
+1 chain shirt

Headband of Wesson +2
Ring prior +1
+1 hide arbor
Sickle
Scimitar
2 scrolls burning hands
2 scrolls fireball
lead Scroll case 100 gp

6/4/17

Trolls and things

-435 gold in change and silver trade bars

-Simple silver band: 40gp
-Goldring with small opal:130gp
-Adamantine dwarven ring with an emerald cut into the shape of a tankard: 470gp
-golden amulet with amber decorations:170gp

Total gold and art: 1,245gp

Items

3 potions
-remove curse
-remove disease
-haste

Bag of holding type one filled with:
- 250 feet hemp rope
- 30 feet chain
- a sledge hammer
- 200 nails
- 10 pitons
- 3 grappling hooks
- 100 wooden planks

DISBURSED 7/9/17
= 6704G7S EACH

black-line-divider-clipart-1.jpg

7/9/2017

Fear and respect that chupacabra!

+1 Defending Bastard Sword

8/6/17

Welcome to Aurealiaville, population: lots o’ dumb skeletons

4 +1 lrg suits leather armor
4 mw greataxes
suit of +1 lrg studded leather armor
+1 greataxe

sm +1 chain shirt
2 vials of alchemist’s fire
2 smokesticks
2 flasks acid
2 tanglefoot bags
sm punching dagger

mw longsword
mw buckler
+1 chain shirt
wand of sending (25 charges – 4th lvl cleric)

butt-ton of onyx = 30k gp(ish)

DISBURSED 9/3/17
= 5794G3S EACH

black-line-divider-clipart-1.jpg

9/3/17

Deaded Bliss

7 scrolls of vanish
7 scrolls of shield
7 scrolls of ray of enfeeblement
7 scrolls of slow
7 scrolls of lightning bolt
headband of charisma +2
cloak of resist +2
ring of prot +1
wand of haste (5 charges)

12 +1 sm daggers
2 sm +2 chain shirt
2 scrolls of slow
2 scrolls of lightning bolt

2 sm +1 chain shirt
2 sm mw punching daggers
4 flasks of alchemist’s fire
4 flasks of acid
3 smokesticks

Dragon’s Treasure Horde: gold, gems, and art pieces = 15700 gp

View
Luncheon

the-evening-banquet-tour-feast.jpg

The party had agreed to a sit down with the Goblintown leadership to discuss plans for the future. The goblins provided a proper Westmorelands banquet of various forms of rice and vegetables, as well as crayfish, fried alligator, pork and chicken. The goblins however partook of many items, mostly inedible.

The goblin leadership was comprised of Bookworm, the loremaster and leader, Rustle, the head scout, Crash-crash, the lead engineer, and Block-knocker the fully psychotic war chief.

Plans were made for the future, with a cautious Bookworm discussing ways for his people to exist under the leadership of the Moritz family as Marseille, as no existing country would tolerate the existence of Goblintown. Aurelia agreed easily, letting her advisers deal with the unimportant tasks of logistics, cultural integration, and defense.

To help solidify her claim as Marseille, Aurelia mediated a conflict between two lizardman tribes, the Needlebacks and the Brownclaws. The tribes were arguing over a particular piece of rocky land and its winter use. Aureilia was able to gather the representatives of the tribes together without them knowing it, and learned the details of the conflict over ale at two adjacent tables at an inn. By the time the tribal leaders realised they were in each other’s presence, Aurelia was already halfway through a surprisingly reasonable peace plan. Stunned at its simplicity and effectiveness, the two parties agreed, leading to a rousing evening of drinking and celebrating.

Briggs during all of this was not doing well at all. So deep was his distress that the Wanderer sent him a vision of his boat, or at least, a strange jabberwocky creature that collected boats.

With plans for a new nation of tribes and landholders emerging, the party left Goblintown to find the real archives, only to be attacked by knights loyal to the dragon and several ogres. The fight was no mean feat, and though the powerful ogres fell victim to Lady De Burgh’s spells, her family’s traitorous knights, including Halga who had spared the party at Hitchingham, proved much tougher opponents to take down.

Despite being well equipped and well trained, the knights eventually fell to the combined physical and arcane might of the party, earning them great treasure to return to Goblintown with. This included a fabled De Burgh family relic, a bastard sword wielded by generations of De Burgh spellblades.

After another day in Goblintown resting and selling their prizes, the party tried once again to reach the small farm north of the city said to contain the real dragon archives.

View
On the Way to Goblintown

1481479541498.jpg

After defeating the lizardmen of the Brownclaw tribe, the party set off for the lands of Master MacGregor, a farmsteader whose farm was home to the gourd leshies. True to their prisoner’s word, the farm was controlled by a Brownclaw alchemist, several warriors and a nasty wyvern. Just as the party was to begin its ambush, however, a massive bear smashed into the farm and rent their enemies limb from limb.

After the slaughter, the bear assumed the form of a massive, barrel chested druid named Ursus, who enjoyed speaking about himself in the third person. Ursus was a member of the Crooked Path, the organization of which Ssar’ssarreen served as prophet. Accompanying the bear-man was the prophet herself, leading to a reunion between Ssar’ssarreen and T’Karska.

T’Karska tried to reassure a dubious Ssar’ssarreen of Aurelia’s status as the Dragon of Roses, while the princess made a perfectly terrible mess of the farm’s remaining chickens, which resulted in a horrific dinner for Ursus and little comfort to Ssar’ssarreen. The prophet returned this discomfort to the heroes in the form of some dire prophecies, in particular that the Adelhelm ancestral castle had been taken over by kobolds enspelled by an undead Dragonridge risen from the castle’s tombs, and that Briggs would never receive his promised boat from the countess.

The dinner did more than incapacitate the large druid, however. For ‘knowing her place,’ Ursus awarded the party the Brownclaws’ treasure. Beyond the gold and gems of the lizardmen, the party also received the services of a dressage trained axebeak who replaced Poindexter the giant gecko as T’Karska’s mount.

6b7dd901948d95c258f68c115fbf816e--fantasy-concept-art-fantasy-artwork.jpg

The reunion over and the way clear, the party finally made their way into Goblintown, the sight of which (and its greeting song) would last with them a good long while.The party quickly split apart: Lady De Burgh and Baron Adelhelm buying and selling equipment, T’Karska and Aurelia investigating the library, said to hold the Moritz archives, Zyphon caught up with his clan’s trader, and Briggs went about the town in a sad, drunken stupor.

Aurelia opened the archives, which turned out to be a dummy vault protected by dozens of traps, doors and wards and containing only a note explaining that the true archives rested in a farm north of town. The goblin engineering team tasked with opening the vault knew that the vault could only be opened by the Moritz princess, and soon Bookworm, the loremaster leader of Goblintown, invited the party to a proper, traditional Westmorelands luncheon, which Aurelia happily accepted on behalf of the party. Without consulting them.

View
The slog

18f53af66c5825c1bc73f6d2705e1fc5--moonlight-manual.jpg

After leaving Wandermire, the party began the long and dull journey through Westmoreland to Goblintown. Taking the remains of the primary east/west road, the journey was made at an excellent pace, albeit through a dreary, unrelenting rain.

The party encountered a bit of excitement when moss trolls slipped past T’karska and Aurelia and dropped onto the party. They attacked with a set of horribly mutated dogs known as trollhounds, but Lady De Burgh stopped the hounds with a well timed and very brave color spray. Without their hounds, the trolls were put to the flame easily enough and the party resumed their journey in the morning.

Another uneventful day of travel followed, and a peaceful night the party found quite welcome. In the morning the party left the road they’d been following and began the offroad part of their journey to Goblintown.

tumblr_inline_ng6f21l5Lz1rgc59x.jpg

While walking through a wooded area, the party began to hear the jingle of a tiny silver bell. With some effort the party located the sound, discovering a Gourd Leshy with a bell attached to his neck. The vapid creature insisted he was untrackable, right up until his pursuers caught up with him, a group of lizardmen from the Brown Claw tribe.

The princess took a liking to the dumb little creature, and a battle ensued in which the lizardmen were killed, with only a single surrender.

View
Loot! (2/18/17-3/12/17)

776aee01f74dfd22f80c18109c3df1b2--positive-reinforcement-school-counseling.jpg

[[ If an item is in strikethrough, it is considered to be part of group loot and thus available to anyone who can use it. It is not being sold.]]

Group Loot
Canoe 80-100gp
3 arcane scrolls cure lt wounds
- longbox w/ staff of supplication
= stabilize
= purify water
= 2 cure lt wounds
- cure mod wounds wand
- scroll and potion box
= 3 lesser resto
= 1 restoration
= 1 raise dead
- ratty worn gloves that fly and heal

Longsword “Salt Blade” +17 w/ 1d6 desiccated dmg = 2d8 on a critical (15000 – 20000 gp)

2/18/17

What door?

2160 gp coinage
Jeweled scroll case 300gp
Hazy steel shield +1
Tattoo needles 400gp
Small sculpture brazier w/ Cynthiana flange 800gp
Diamond stud earrings 1000gp (800 gp just diamonds)

Head on! Apply directly to your head!!!!!

Potions:
6 – cure mod
6 – bull strength

Chain mail +1
Wand of cure mod 20 charges
MW longspear

Gourd man Sickle: +1 bane plant Adamantine kama

3/12/17

Bork Bork Bork!

4000 gp in exotic herbs etc
4 potions cure mod
+1 buckler
2 +1 heavy crossbows
40 mw bolts
2 magic screaming bolts
Chain shirt
Formula list

Draggin Wagon

Wand of Ray of enfeeblement (49 charges)
Mistmail 2250
Scroll of waves of fatigue
4750 gp coins
1065 gp art
- sm silver ring
- lrg golden gorget
- diadem of chain
500 gp mandrake root (thanks Aurelia!)
860 gp mandrake root (Aurelia is awesome!)

1350gp from goblins at library

View
Killer Croc! 2/5/17

images-68.jpg

The party met the day after the festivities, a few nursing hangovers, to finally cross the wall and begin their journey to Goblintown. The group was short Aurelia however, and a long meandering journey retracing the heir’s beds and partners for the last several hours eventually led them to the wall, where Aurelia had (perhaps unwittingly) secured them passage over the fortification.

Aurelia was free of a hangover, but was instead still profoundly drunk when the party scaled the wall and entered Westmoorland. Not long after cresting the wall, Baron Adalhelm and Zyphon, who knew the area well, were perplexed to see the remains of Wandermire, a small travel stop, were suddenly being swallowed up by a small forest that had popped out of nowhere.

The party was convinced to investigate, and after finding a similarly beset farm and dealing with its Owlbear occupants, the party made the half day detour to Wandermire. When they arrived they were set upon by a flock of cocatrices who called the abandoned inn their home.

Once the foul creatures had been dealt with the party found Wandermire picked clean by scavengers. Everything was as it had been, except a small forest was swallowing up the town.

Baron Adelhelm, who had been searching for crocodiles since climbing the wall, found an even dozen of the creatures in a recently formed swamp around a shrine to The Wanderer. In addition to the clutch of crocodiles, a massive two headed behemoth crocodile reared its heads. Overconfident and inebriated, Aurelia charged the creature, which promptly snapped her up in its wicked jaws, chewed her, then spat her to the ground. It was a miracle that she lived long enough after that to be healed, especially given T’karska’s ‘care’ up to that point.

Once dead, it was discovered that the creatures were guardians for the Breakers, a druid sect obsessed with destroying all traces of infrastructure from the area. The shrine had become a storehouse for the group, and in addition to the terrain altering treasures the shrine held in secret a minor relic of The Wanderer, a pair of boots bequeathed to Briggs.

After a day spent resting and smoking crocodile meat, the party resumed its journey further into Westmoreland to Goblintown.

View
The Party 1/15/17
The boss gets slapped

william-blamire-young-victorian-ballroom-scene-in-expansive-palace.jpg

Despite their original intentions the party was unable to depart Crossport before the gala ball for a group of dignitaries from the capital. Lady De Burgh arrived just in time for the festivities, and she, along with decorum, required the majority of the party to attend. While all had received invitations, only Briggs truly came of his own volition, arriving to the party with a barrel of fine gin and an enormous grin.

The formal ball was officially to receive a delegation from the king, which included Bancroft the Roofer, the King’s step father, and the King’s older brother Eliot, a young warrior with dreams of being a knight, but without the station or connections to make it happen. Along with them came a gaggle of mid and low born nobles from the capital, sycophants looking to curry favor with the King’s familial advisors, as well as a team of beautiful white horses that had been purchased by Sir Gaius Weland for use by the party.

The party began as a traditional, boring affair with long complicated entrances and announcements presided over by the Countess. Briggs’ alcohol and Bancroft’s demeanor made for a loud combination, but what stole the show was when the lizardman Zyphon entered the party unannounced and struck the Countess. Dazed and humiliated, the Countess listened to the angry lizardman’s tirade about how she treated her staff. The whole episode resulted in the Countess being the laughingstock of the party (and likely the country) and one of the Countess’ staff being taken in by Bancroft to be apprenticed as librarian in the capitol.

During the party itself, Eliot talked with T’karska, asking about becoming a squire to Gaius Weland, however it was anounced that Gaius and most of the remaining men at arms of Westmoreland were being called upon to move north and shore up the nation’s border with the Tearolian empire. Bancroft had announced that private slave catchers were crossing the border in pursuit of their quarry, and the extra men the Countess was providing (meaning almost exclusively Baron Siegfried) would put a halt to it.

Eliot also talked a great deal with Zyphon, stating that he had never seen a lizardman before. The young man and the lizardfolk hunter talked in the stables for much of the night, until Aurelia suddenly started shouting and cursing around the corner, where she had absconded with a pretty blonde girl moments before. Gaius was bringing the rest of the party out to view their ‘horses’ and arrived just in time to hear the cries and see the gorgeous white horses shift into horrendous horse-like water monsters that the Losslake was famous for, Kelpies.

Masters of luring victims to a watery demise, the Kelpies could take many forms and overpower a person’s will to make them approach, as one did with T’karska, taking the form of a handsome Nagaji man. Baron Adelhelm ran to Aurelia’s side, and attacked the Kelpie who had ensnared her with a vehemence that his rapier did not survive. Aurelia, for her part, had quickly escaped the monstrous fae’s clutches on her own, and absolutely did not need to be saved. At all. Not even a little bit.

Zyphon, Briggs, and Lady De Burgh, aided by Alejandro in defense of his bewitched master fought the Kelpies tooth and claw, blade and axe until all of the foul creatures lay dead at their feet, the party’s guard arriving well after the last beast lay slain. The locals were not surprised by the event, many of which bear a strong superstition against horses for this very reason.

The formal event did not last much past the fighting, and the guests split up to go home or to various ‘after parties’ such as when the Baron Siegfried went to the home of Baron and Baroness Dragonridge to bemoan his lot over a bottle of fine spirits. The most raucous of the subsequent parties took place at the ‘Heaving Sternquarters’ the rowdiest of Crossport’s bars that caters to its transient sailors and river ferrymen. Led by Briggs and his barrel of gin, Bancroft, his son, and much of the noble hangers-on followed to the rowdy little bar and brothel. Zyphon followed as well, having sensed something off about Eliot when talking with him. Zyphon’s persistence revealed that Eliot was not who he claimed to be but was in fact the child King Lloyd examining his land in secret. The two talked some more, the young King fascinated by the honest wisdom offered by the strange lizardman. At the end of their time together, the King made a promise that he would support Lady Aurelia’s push for an independent kingdom, but warned that other nobles in his kingdom might resist such an effort, with force.

With the party over, the Kelpies dead, and the Honor of the Moritz family and their matriarch well and truly destroyed, the party assembled and began their journey over the wall and into Westmoreland, to make the land their own.

View
Session 4 1/1/17

latest-2.jpg

The party returned to Crossport aboard the Cygnus, to much accolades from the locals for clearing out Six Points. Their packs heavy with treasure, the party quickly began to peruse the adventurer markets of the city for equipment in preparation for their journey to Goblintown. Although they had intended on a speedy departure in order to avoid an upcoming formal event, Lady De Burgh traveled east with her family to consult an oracle regarding their turncoat warriors. De Burgh’s absence forced the party to await her return before leaving again.

Briggs was offered a captain’s position aboard Llyr’s newest vessel. Zyphon returned to his witness, Zemo, to discover Zemo’s predicament regarding some stolen and butchered horses. Aurelia returned to causing trouble for her mother. T’Karska resumed her training with Sir Weland. Baron Adalhelm was welcomed home by his wife and family. _ (Wait, he has a wife?!)_

So warm was the Baron’s welcome, in fact, that he asked his wife what she needed. Sure enough, the Baroness had run into a problem when she attempted to summon a mephit to watch her children swim. She informed her husband that the water mephit went crazy and quickly summoned more of its kind, who in turn summoned additional mephits, until they burst through her wards and took over the basement. The Baron assembled the party to clear this nuisance out of his home.

Upon entering the basement, the party found not a group of mephits waiting for them, but a hole tunneled through the floor of the basement, leading to an ancient set of tunnels beneath the Baron’s home. Upon further investigation, the party found a great deal of necromantic ephemera in the remains of a partially collapsed workshop. Once in the tunnels, the party was attacked by a handful of mephits who had sealed the way further into the tunnels with a wall of ice. After a surprisingly brutal (and noxious) fight, the party killed the mephits, searched the ruins, and knocked down the strangely disintegrating wall of ice.

On the other side of the wall was the mephits’ enemy: a strange mummy that was mostly calcified into salt. The abomination was watched over by two salt mephits who quickly roused the creature to dispatch the party. Another surprisingly brutal battle ensued, with the salt mephits and the mummy forcibly draining water from the party’s very bodies. The party proved triumphant once again, earning a great deal of gold from the workshop’s canopic jars, a strangely magical sword, and additional square footage for the Baron’s home.

With the Dragonridge household secured, the group resigned itself to attending the upcoming party, as Lady De Burgh would be returning too late to avoid it.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.